I downloaded a Metahuman I created and used quixel bridge to send it to unreal engine. Later, I updated the metahuman in metahuman creator. I removed the clothes as Im trying out something and need the metahuman without the clothes when i later export it. I transfered the updated Metahuman using quixel bridge to UE5. However the blueprint is still the same version with clothes. I tried renaming the metahuman folder thinking a new folder my have the updates, but when I transfered the metahuman again the blueprint was missing. How do I delete the original Metahuman and start again so I can get the updated one?
Hi, if you want to start over on importing MetaHumans, delete MetaHuman folder from your Content Browser. The folder contains “Common” and “YourMetaHumanName” folders as default. If you moved a MetaHuman related asset to another location, delete them too. After that, close the project. In project directory, check your Content folder still contains MetaHuman folder even after you deleted it from Content Browser. This should do it. But if you are still having some trouble, do same things and afer those; delete your Config, Saved and Intermediate folder from your project directory, then open project. After you import your MetaHuman again, engine will ask you to enable some setting from Project Settings on the right corner of the screen. Enable them, wait for Compiling Shaders to finish and then Restart the project. If you’re not doing something wrong and there is some reference problems or anything, these steps should fix everything.
Thanks for that.