Hi,
I’m trying to edit the MESH of a metahuman in Maya, and import it back to UE5.
I can download from Quixel Bridge to Maya 2022. As a dry run, I’m not even modifying the mesh. I then EXPORT ALL , in FBX format. Then I import into UE5, and select Mesh + Skeleton, and Import Morph Targets in the import settings. When it comes into UE5, I don’t see any mesh node. Just Materials, Textures, Skeleton, etc, everything except a Mesh node.
Any idea what I may be doing wrong? I just want to be able to bounce back and forth between UE5 and Maya, adjusting the mesh, adding a hat or helmet, etc.
Thanks !