I’ve had trouble importing Quixel meshes into UE5 using the new built-in Bridge app. Many of the meshes I’ve imported look EXTREMELY blocky in UE5 - the ‘Clovers’ for example. I tried setting LOD to 0, but that didn’t work - the mesh still looks blocky.
The other issue is that materials are not being auto-assigned to the Quixel meshes. I’m having to create a new material instance, and manually hook up base colour, normals etc, then assign the material to the mesh. My understanding is that via Bridge, Quixel meshes should have materials auto-assigned so you can just drag and drop them in … ??
Would massively appreciate some support here!