When I open a project (dosen’t matter if it is the first time or not), the textures exported from Quixel won’t load properly. More exactly they are low quality (as in the image).
If i go to Megascans/Surfaces and press on every material folder, they will load, everything is fine.
I want to know if there is a way to solve this by loading the textures automatically when I open the project.
I am a begginer and I am testing a level for a game. And I am using the textures from Megascans (I don’t know if it is recommended or not )
Meaning that i am opening the game, the “exe” file, I can’t go like in the Content Browser and load the textures. So if there is a way to question 1, to solve the loading problem, can it work in the game too?
I don’t know if I went to the right place , so I better posted a screenshot.
It was already turned off. I tried turned it on just to see if something happens but no, still the same thing (I did this for all three textures of that material).
So i have to re-export the material from Quixel with 8K?
(And would’t that be too much?)
strange
then create a new project and try creating a new basic material by your self with the same textures, just to see if the problem come from the quixel’s material.
Alright I will try it:)
But i have a question. First of all I am a beginnerr so sorry if it is a stupid question.
If I create the material myself, will I have the options for tiling and rotatiting the texture? More exactly will I have this options to customize the texture?