Quixel and UE4 outdoor scenes

Thing is I couldn’t really care about the specifics of radiosity vs. LPV vs. Static mapping, I have know how it’s all put together and implemented earlier versions of Enlighten into an engine.

Thing I care about is speed, whilst CryEngines version of LPV might not be the most accurate fact of the matter is creating good looking huge outdoor scenes is a very quick process. Procedurally, I’d use the LPV for outdoor scenes and use Lightmass for interiors.

I might check out 4.3, seems a lot of cool things are going on. I’m still using Unity at this point, but it’s interesting to keep an eye out.