I’ve seen plenty in the way of indoor stuff for UE4, we have made a caves scene and to my eye at least it looks good. What I haven’t seen much of is more realistic outdoor scenes and personally will admit with UE4 I’m struggling a bit to get lighting and atmosphere looking correct, everything looks err Unreal I guess is the correct analogy. It’s a little jarring going from something that looks great with intricate lighting to an outdoor portion quite contradictory… It would be interesting if anyone has come close to the Quixel demo shown below, as we never struggled with CryEngine or Unity for that matter (Which the Quixel demo is made in) in regards to outdoorsy stuff:
I noticed making everything as dark as possible with a lot of point lights gives a scene the right “Look”, but it’s a little harder to get away with that when you have a TOD system.
It’s most likely a learning exercise on my part, but any input appreciated.