Jacky
(Jacky)
May 22, 2014, 7:06pm
23
Read some articles about dynamic GI on google, in some way you are right, it’s not an opinion but the “opinions” or just call it experience go in two different ways, one site is claiming Full Dynamic Gi is much more better than precomputed light and the other site is claiming the opsite. You have also a lot of issues with lightmaps, like with every technology and i can just repeat and repeat mysel, if dynamic GI is so bad, why such a amount of games are using it? It is simply the more advanced technology and it will become standard sooner or later.
To create a world “game” which behavior and looks so close as possibible like the real world we are living in, full dynamic GI is definitly the future, shadows and lights are not precalculated in the real world and they are also flexible. Game engines try for years or with every new “generation” to get closer and closer to the “real life / world”.
For the power you are right, you need definitly much more power to use a full dynamic GI system. But for every more adavanced and realistic feature you will need more power!
Just read this Unreal Engine 4 Supports Full Dynamic Lighting, Epic Working On Dynamic GI Solution | N4G
There is nothing more to say, i can imagine that Full Dynamic GI is a problem so far, maybe extremly bugy or what ever, so there is a reason why Epic released UE4 without Dynamic GI… but i’m sure it will come one day…
And for the snowdrop engine, just take a look and The Division, they are using full dynamic GI, and to be hornest it is so far the best looking game i have ever seen on a PC…
You keep repeating yourself but you are not listening to what others are saying. Nobody is denying that dynamic GI is the future, but none of the current solutions are perfect. Even SVOGI had problems and thats one of the reasons why Epic dumped it.
Btw, The Division is postponed, most probably because of scalability problems or other rendering issues they have to handle.