Lightmass is going to determine the illumination, you also select the enviro color. A skybox will set atmosphere but it’s nothing to do with lighting, you can keep it separate… Let’s say I have a directional with a high intensity and change the sun height lower, the sun height won’t affect the brightness of lit objects (Assets)… That’s the way you want it to be.
The example is ok, I’ll keep playing around and try out LPV and see how things go. It is relatively simple to get a good looking outdoor scene in CE, it’s trying to figure out exactly why. It’s more a case of getting something looking good or even semi-realistic, easily achieved in dark scenes with point lights… But you need to have a bit of contrast.
I will say indoor scenes in UE look amazing…
Unless there is something I’m missing here?
The Sky is adding some blue illumination to the scene, in Cryengine the TOD system will change the sky and the sun based on the angle/height of the sun