Quixel 3D-assets that are open and Nanite

3D assets from Quixel that are “open” are fairly buggy in UE, especially UE5.

I’m just wondering. Will Quixel bridge support some sort of “filled in” assets, or will Lumen/etc support these open assets in the future?

Right now it’s impossible to use them without also closing up the backside to avoid light leaking.

If you look at the Demo that is free to download, they used lightblocking volumes. I am doing the same with the built in 3D modelling tools they have.