Movie Render Queue in UE5 is great.
But when rendering with the path tracer, renders can get really non-realtime, like in the order of MINUTES per frame!
Quitting sequence rendering becomes problematic then, as the UI won’t respond between rendering frames. ie. If a render takes 3 minutes per frame, then I need to keep hitting the ESC key intermittently for 3 minutes for UE to recognize the keyboard input and abort the renders. It appears that keyboard input isn’t buffered, so I can’t just hit ESC and go away. Attempting to kill the Preview window by hitting ‘x’ won’t do anything either.
It would help UX if there was a thread that checked for user input independant of frame completion in MRQ, so the UI isn’t locked up.