Quickly Reentering AnimationState does not restart animation

I have a character that can do an attack.
It works fine if I attack sporadically, but if i spam the button the animation wont play more than once.

I think it happens because the transition from Attack to Combat_Stance is still playing when im going back to attack and in this case the animation does not start over.

I haven’t found any settings to change this and other than disabling the blend from attack to combat_stance there doesn’t seem to be any way to make it work.

Is this intended behaviour?

70251-combat+transitions.jpg

Hi Amimoller,

This might be an easier issue to resolve if I could take a look at your project. If you don’t mind, you can upload your project to a file sharing service and then PM me the link. It would be greatly appreciated if you could also include a link to this Answerhub post in the message.

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Hi Amimoller,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

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