Quickly get level Actor references in your Blueprints

  • One-Click Reference Creation: After selecting an Actor in the Level Editor, a “Create Reference to Selected Level Actor” option automatically appears in the right-click menu—simply click to create a reference node in your Blueprint

  • Dual Output Modes:

    • Actor Pin: Provides a runtime-resolved hard reference for immediate use

    • Soft Actor Pin: Provides a soft reference (TSoftObjectPtr) to avoid forced loading, ideal for lazy-loading scenarios