- One-Click Reference Creation: After selecting an Actor in the Level Editor, a “Create Reference to Selected Level Actor” option automatically appears in the right-click menu—simply click to create a reference node in your Blueprint
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Dual Output Modes:
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Actor Pin: Provides a runtime-resolved hard reference for immediate use
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Soft Actor Pin: Provides a soft reference (TSoftObjectPtr) to avoid forced loading, ideal for lazy-loading scenarios
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