I’m trying to find a way to create a prefab like object in UE4.
I’ve experimented with the Blueprint system, but run into some issues with scaling (I’d like the full blueprint to scale together, not relative scaling for each item inside of the blueprint). And I can’t seem to figure out how to expose the materials, so I can continue to mess with them as a blue-print.
Hopefully this makes sense, just trying to find something quick and easy without diving into hours of blueprint tutorials. I tried grouping, but this has some pivot and scale issues too.