I’m fairly familiar with UE4 and working with Blueprints but I could use some help, tips, or advice…I’m looking to create a “roster” of characters. Like think of a sports league that has players. All players have common characters about them (what team they are on, what position they play, their height, their weight, etc.) BUT those values would differ per character.
What would be the most efficient way for me to create something like that? I’ve worked with programmers in the past who could simply parse such data set in a .csv file…but I’m no coder and I’m wondering if there’s a way I can manually set this up?