First, sorry for my English because it is not my language. At my company we took some time doing market testing before definitive, we pursue demanding a level of quality.
While looking for ways to more productive jobs, we can not afford to offer this to a client and have problems at work.
I am a person who loves to give many turns to things, I can not be satisfied with the minimum and in this case I am investing several hours and I still have.
I have several ways, just that I’m trying right now is what will show to give you an idea.
In the same house, it has been modeled in different ways and we are testing.
This is a very basic modeling and easy walls from AutoCAD are drawn spline walls with the exception of the doors and windows.
Then in 3ds max, we extruded the spline to the corresponding height. In the gaps that were left, they got boxes and adjusted to form the doorways and windows.
It works very fast so the moment is right, if he finds no problem with this but at the moment though not entirely convinced (still think if there are better options), going well.
Channel 1 of the mesh uv map texture (AUTOMATICALLY simply because the texture does not offer any complexity) was opened, on channel 2 for Light Map, also automatically and without touching anything.
The only thing I changed was the Light Map Resolution at some meshes such as walls, floors, and something more from 256-512.
I already modeling another option for more modular walls and separate walls, each with its UV map to map texture and light.
Proves also to see that this, but before you try it and I have my doubts, not about whether will look great in unreal but other issues need to check.
I have attached an image to see if it’s any help.
Regarding the lighting and quality in some areas, this is a test, has yet to change a lot and have not been worked materials or lighting.