No more waiting! Now you can create a MetaHuman directly inside Unreal Engine 5.6 and I will show you how to do that
thanks for sharing. Question, is there a way to upload MH created locally in UE 5.6 to one’s MH library in Quixelbridge, for sharing or say, to send to Maya
I didn’t test that, but when creating a MH in 5.6 you can choose DCC Export option inside Assembly tab:
Thank you, good sir.
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you’re welcome!