[Quick Tutorial] DBNO Device Reset Build Mechanic - Event Binding

Quick Tutorial

DBNO Teleport Build Reset Mechanic

This is an unofficial tutorial, and happened at the spur of the moment but I wanted to share! :partying_face:

This quick tutorial was made for Flight in the UEFNHUB Community.
He reported an issue with his explosive device not exploding, so I opted to run a test to see if the issue was a bug. I ran quite a few tests and came to find that the explosive device was working as it should with use of Event Binding.

Alternate Teleport Method than using Mutator Zones

I also introduced an alternative method of teleporting the winner player since the mutator zone has been reported bugged since this post.

This method activates a player reference device via a timer and upon activation teleports that player to their destination.

I’m posting this here in hopes that it would help others!

Devices Used

(2) Down But Not Out Device (One for each team)
(2) Teleporters (One for each team)
(1) Timer Device (To revive, activate PF, and reset explosive device)
(2) Player Reference Devices (Registered upon the player spawning event, one for each team)
(1) Explosive Device

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I hope this helps!

Stay Inspired!
Dragon


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