Quick time events in Unreal Engine 4

Have you ever wondered how games like “Detroit: Become Human” or “Heavy Rain” manage to create lots of different quick time events for the player to complete? Here is my approach to how you can achieve building such a system only using blueprints and assets that come with the engine by default:

Nice tutorial!. I have just released a plugin to help creating Interactive Story games without the need of Blueprints or C++. It is based on sequencer animations. Have a look at it from here;