Have you ever wondered how games like “Detroit: Become Human” or “Heavy Rain” manage to create lots of different quick time events for the player to complete? Here is my approach to how you can achieve building such a system only using blueprints and assets that come with the engine by default:
Nice tutorial!. I have just released a plugin to help creating Interactive Story games without the need of Blueprints or C++. It is based on sequencer animations. Have a look at it from here;
https://forums.unrealengine.com/unreal-engine/marketplace/1564449-interactive-story-plugin