I do not know where this option is (and if its there at all), but You can do this yourself easily.
Make boolean variable “execute construction” expose it to editor.
Then very first thing do branch and check if its true.
There should be also some variable that tells if game is run in editor or its real runtime ie .game time or editor
Or you could create function library, and add function there that keeps that “execute construction” in there.
And use that function as kind of global variable.
I do same trick all the time for stuff that i want snapped. Some actors always get to 0,0,0, some always stick to x-y plane. Some always snap to circle etc.
That circle thing is esp nice. I get vector of location to 0,0,0, normalize it then multiply by radius. And actor follows circle only.
Could improve it with variable that is center, and add that vector widget to it. Perfect snapping for planets.