Quick questions about making a game from a TOTAL noob.
Hey guys, I have some questions about making a game for PC/IOS/Android :
1.Since I don't know C++ at all, can I create a Temple Run/ Endless Run tipe of game in Unreal Engine 4 using only Blueprints? I'm a 3d artist without any programing backgroud..and I want to create a cool-free game with some in app purchase for some skins, gems,etc.
2. How hard is to port the game from Unreal Engine 4 to IOS/Android tipe ?
3. Can I still use the UDK Remote from my Iphone with UE4 ?
Thanks!
so to answer question 1 - UE4 live coding with Blueprint for making Temple Run like game. ブループリントでテンプルランゲームをライブコーディング - YouTube i found this video. i havent watched it because my net at the moment is horrific. the title seems to be on the right direction in saying that yes you can.
question 2 - im a noob too but im pretty sure you can set everything up to be run from an android device at the start of your projects and the input has plenty of options for touch screen etc. so i cant imagine its much harder.
i cant answer the last question, sorry.
Yes. Blueprints can do almost everything C++ can do. For complex logic, Blueprints can get to be a little messy and hard to follow, but for an endless runner, you probably wouldn’t have a lot of really complex logic outside what’s provided for you by UE.
You’re not really “porting” - UE4 supports iOS and Android. Honestly, for iOS, it’s easier to generate apps with Unreal than it is using Xcode (Apple’s developer tool). There’s some setup work involved - you have to make sure your developer certificate is installed in the right location, but that’s all pretty well documented. I think the current version supports creating iOS apps from Windows (it was added in 4.3, taken away briefly IIRC, and then added back), which is a big deal. With most third party tools (e.g. Unity), you have to do your actual build for device on a Mac using Xcode, meaning a two-machine workflow for Windows developers.
The Android app generation isn’t quite as mature, but it’s coming along. I haven’t worked with it personally, but our build engineer has gotten it working pretty reliably, though I know there were some headaches along the way. Epic has been really working hard to improve the build process and Android support, so I think by the time you were done your game, the headaches would be a thing of the past.