Hey , First off great work to everyone here on the arch vis forums, learning a lot and hopefully will show my results soon!
I am working on an arch vis but all touch based
Does anyone know how to go about moving forward in the scene by just holding your finger on the screen in the direction you want to go in?
Any help would be greatly appreciated:)
The editor doesn’t have that function, if you’re looking to do that in your project then you would have to add that type of functionality. UE4 doesn’t support Windows touch screens, but since it’s just one finger you could do it using mouse events since a single touch would send a mouse event.
Hi Papibeast, me too just posted a similar request a moment ago.
My work are similar like you too which I understand that we need to create a button from Widget and call the character actor to move ahead and backward. Me too have no idea where to start.
You would do it using Blueprints, you would create a Pawn blueprint and then use a mouse down event so that it is getting when the mouse button is down, and then you would just add a value to the local position of the pawn in the axis that the camera is facing, multiply that times the delta time (time since the last frame was rendered) so that it keeps moving the same speed no matter what the framerate.
Hey , Thanks for the info but ant seem to find those actor classes you mention. ( local position , camera axis etc)
any help would be greatly appreciated:)
Thanks
Those would be done with nodes in Blueprints, I don’t know the exact names since I don’t have the editor in front of me right now, but that would be the general idea for what you’d do. might want to look at some of the other gametypes to see how Blueprints are used and test doing some on your own.