Just got UE4 and loving it. But I’ve stumbled upon something that has me stumped.
I’ve no previous experience with the UDK, or any other game engine for that matter, (save for War3Edit years ago) but I normally manage to get by via trial and error and google searches.
I’m trying to create a random event.
[table=“width: 500, align: left”]
**Trigger** **Random** **Result** When triggered Random Integer between 1 - 6 If Integer = 1 then do Event 1 If Integer = 2 then do Event 2 If Integer = 3 then do Event 3 If Integer = 4 then do Event 4 If Integer = 5 then do Event 5 If Integer = 6 then do Event 6
Anyone have any ideas or experience with similar things?
EDIT: This is what I have so far:
The integer part is fine (as far as I can tell) and will run between 1 and 6 as needed.
The part I cant figure out is how to use the CompareInt correctly. As (at least in my mind) it lookis like they’re currently taking any input.
When I select Compare With and attach it to the Random Integer in Range, the number from the compare with vanishes :s