rit
(rit)
1
Hi!
If I created a class C from parent class B (which is inherited from class A)
I can call Super::Tick() in class C to call the override function of parent class (class B).
My question is, how do I call the grandparent function Tick() within class C? Super::Super::Tick() ??
I know there’s a way to call it, but I forgot what the syntax is, could someone help me out? Many thanks!
GarnerP57
(GarnerP57)
2
Super is just a Unreal Engine shorthand for the name of the parent class.
If you have a class derived from Character and you want to call a Pawn function you simply write
APawn::
instead of
Super::
rit
(rit)
3
Ah! That actually makes a lot of sense, I could just adopt the C++ way of calling grandparent function!
For some reason, I kept thinking UE4 has a special wrapper function for calling a grandparent function and I just couldn’t figure it out…
Thank you for your answer! Very appreciated! =)
Jambax
(Jambax)
4
IIRC you can also recursively call Super:
Super::Super::BeginPlay()
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