Quick Question Regarding Positional Snapshots inside a blueprint component

Hello,
I have a quick question regarding how can you apply a pose to any Skeletal Mesh outside of the anim bp?

Context:

I am attempting to take an array of pose snapshots and play those in reverse inside the component so the functionality is easily put on many different assets. Currently, I have logic which adds the poses into a pose array, but am struggling to find a way to apply it to X’s anim bp’s asset outside of the Animation BP.

Image of Current Logic

Thank you for the help in advance!

You can apply a pose to a Skeletal mesh outside of the Animation Blueprint, you can use the SetSkeletalMeshComponentPose function directly on the Skeletal Mesh Component. Pass the desired pose snapshot to this function to apply it to the mesh.

Awesome, thank you for the reply this should solve my issue, however I cannot find any documentation or really anything on the SetSkeletalMeshComponentPose function. Would I have to rewrite the component in c++ to access this, or is there another way?

Thanks!