I’m a fan of the classic 8-bit rpg’s, so I’ve been wanting to make one, but I wouldn’t know how to set that up in Unreal using BP. I saw something like that with the tilebased setup on the 4.8 notes (rather convenient considering I had bought one on sale a few days ago,) but how would I change the settings to 8-bit (or something similar)?
://lmgtfy/?q=ue4+8+bit
Note to self: forums aren’t for asking questions; you should not expect serious answers from people more adept in that field.
Gotcha
Epic Launcher>Learn>Gameplay Concept Examples: StickFigure 2D+Swing Ninja.
Also: Post processing can be used to make a pixel effect, or voxel 3D.
Kenney.nl has a free platformer pack too.
Perhaps I should have noted that when I did that, I found only a bunch of things that do not comply to 4.8; now if you have anything helpful, please say so.
The forum is the right place to ask question, but the problem is that 4.8 is relatively new and people still dont know how to use every feature
It should nearly work the same as shown in this tutorial: https://wiki.unrealengine/GameBoy_Post_Process_Effect_in_UE4
Yeah, but people can just say that, instead of being rude lol
Just saw this; thank you!
Just saw the tutorial, that should work! Thank you!