Hey guys so I’ve been learning the basics of blueprints and I have my own camera that works great and I have a character that also moves however I need to find a way to move the character without clicking him it sounds easy and probably is im just missing something, the camera has to stay separate which I have working at the mo and I just want to click the ground and the guy will move to the location seperately from the camera.
I kind of just need a way to make him the target object in the move character to node however im unsure of how to do it
Create a new variable inside this class that is a reference to your character class. In the Begin play, I suggest you set this reference value by get your player controller and get controlled pawn.
Thanks for the info worked like a charm i just got round to implementing it tonight
Not sure if its any use but i think the best way to repay for the help is to put an image of the blueprints out there for other people who probably dont have this issue
its in two parts the first part is the controlled camera