Quick question blueprint character movement

Hey guys so I’ve been learning the basics of blueprints and I have my own camera that works great and I have a character that also moves however I need to find a way to move the character without clicking him it sounds easy and probably is im just missing something, the camera has to stay separate which I have working at the mo and I just want to click the ground and the guy will move to the location seperately from the camera.

I kind of just need a way to make him the target object in the move character to node however im unsure of how to do it :stuck_out_tongue:


https://drive.google.com/file/d/0B_3rXuU-0HPgdFpyS2c5bGVpVzg/view?usp=drivesdk

Apologies if this sounds confusing trying to get my head round everything and its slowly coming but theres so much to learn

Create a new variable inside this class that is a reference to your character class. In the Begin play, I suggest you set this reference value by get your player controller and get controlled pawn.

Hey Gbr

Thanks for the info worked like a charm i just got round to implementing it tonight :slight_smile:

Not sure if its any use but i think the best way to repay for the help is to put an image of the blueprints out there for other people who probably dont have this issue :stuck_out_tongue:

its in two parts the first part is the controlled camera

and then the second part is in the level blueprint

It took me a little while to understand everything but with the help above and the Unreal wiki on referencing blueprints its easy :smiley: dam it feels good :stuck_out_tongue:

I’m glad you made it! :slight_smile:

And thanks for sharing your solution, there’s no better way to repay the forums than that!