Quick question about using this MIT-licensed plugin in my game

Hi everyone,
I recently used this plugin in my Unreal Engine 5 project. However, I’m a bit confused about how the MIT License works in this case.

I am not redistributing the plugin itself; I am just using it to build and release my own game.

In this scenario, is it enough to just list the plugin’s name in my game’s in-game Credit screen? Or do I need to include the full license text and copyright notice as well?

Any clarification would be greatly appreciated. Thanks!