Hi everyone,
I recently used this plugin in my Unreal Engine 5 project. However, I’m a bit confused about how the MIT License works in this case.
I am not redistributing the plugin itself; I am just using it to build and release my own game.
In this scenario, is it enough to just list the plugin’s name in my game’s in-game Credit screen? Or do I need to include the full license text and copyright notice as well?
Any clarification would be greatly appreciated. Thanks!
For MIT, you only need to keep the copyright with the source. No need to credit at all in finished game. You can redistribute source as much as you want.
EDIT: This isn’t totally correct. See my reply below.
Keep the license/copyright in the source code file, if you re-distribute the source. That’s it. Otherwise you are free to use the code as you please with no attributions needed, no need to include the license or mention it with your game.
OK, just clarified with someone more familiar with the legal stuff. I was wrong, you are required to add the license file to the final build. As you showed above would be fine, you just have to provide access to the text of the license somewhere in your distribution.
Apologies for being hasty in my answer!
And yes, the plugin author is very generous, for sure. We are lucky to have devs like that in our community!
Thank you so much for taking the time to look it up. I tried looking it up myself, but these kinds of conditions are really hard to figure out, aren’t they? Thank you so much for telling me the answer!