I’m working on verifying my game center users login through my third party server. I just have to figure out how to call this function and return the values to the game to send off to my server:
- (void)generateIdentityVerificationSignatureWithCompletionHandlervoid (^)(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error))completionHandler;
func generateIdentityVerificationSignature(completionHandler: ((URL?, Data?, Data?, UInt64, Error?) -> Void)? = nil)
I just don’t know much about c++ and Unreal’s way of going about things. I would like to make it a blueprint callable function to make things easier for me. I just need the blueprint callable function in the .cpp and the .h. Im not sure if it is different from normal things.