I get how LOD’s work on normal meshes when they go out of range, but what about a large custom made land mesh?
I’m about to get started working on the floor piece of land for my game, but I’m not sure how I should go about doing the LOD’s for something this large.
I was thinking about cutting it into four pieces, but perhaps unreal has something a bit more proactive than that.
To give perspective, Here’s the blockout with the blue lines representing where I was going to cut it.
It’ll be sculpted and retopo’d when finished, but I figure I should have a better understanding of how LOD’s work before starting.