Quick question about creating LOD's for the ground mesh

I get how LOD’s work on normal meshes when they go out of range, but what about a large custom made land mesh?

I’m about to get started working on the floor piece of land for my game, but I’m not sure how I should go about doing the LOD’s for something this large.
I was thinking about cutting it into four pieces, but perhaps unreal has something a bit more proactive than that.

To give perspective, Here’s the blockout with the blue lines representing where I was going to cut it.

It’ll be sculpted and retopo’d when finished, but I figure I should have a better understanding of how LOD’s work before starting.

Size of your mesh does not really affect the way you would approach LOD creation. Reducing triangle count and if possible material count is a priority. For this kind of modular floor I personally see absolutely no reason to divide it anyhow. Few things you should keep in mind:

  • If your triangle count is low and the mesh is not re-used many times, you can skip doing LOD model.
  • For modular wall/floor section, take care not to alter seam silhouette.
  • Aim to reduce triangle count at least by 50% between each LOD step.