Just where is it determined if the creature attacks the player on sight (within it’s aggro range) or not? I’ve been browsing the AIController_BP and Character_BP files under the Dinos folder for a few hours now, comparing neutral creatures to aggressive ones, and am unable to see just where the variable is that affects this. I see all the single AI behaviors under the CoreAI folder, but that looks like it is just called individually as needed. I’m looking for the one that says “you look tasty, get in my belly.”
Any help or just a quick pointer would be greatly appreciated.