Guys, don’t use the DevKit steam uploader.
- Go to your \Epic Games\ARKDevKit\ModTools\SteamCMD folder.
- Create a new batch file called “UpdateMyMod.bat”
- Add a single line in your batch file: “steamcmd +login [yourSteamusername] [yourSteampass] +workshop_build_item “[yourpath]\Epic Games\ARKDevKit\ModTools\ModConfigs[yourmodname].vdf””
You can edit [yourmodname].vdf to any values you want.
For example, my .vdf file has this.
“workshopitem”
{
“appid” “346110”
“contentfolder” “[yourpath]\Epic Games\ARKDevKit\ModTools\Output\Ultra-Realism”
“previewfile” “[yourpath]\Epic Games\ARKDevKit\ModTools\Output\Ultra-Realism\preview.jpg”
“visibility” “0”
“title” “Ultra-Realism: Total Conversion”
“changenote” “Beta release 201.6(4)”
“publishedfileid” “505962979”
}
When I’m testing my mod, I create a second batch file that has a different publisherid… this way I can test new versions with a different mod id… without overwriting my last published mod that people use.
“workshopitem”
{
“appid” “346110”
“contentfolder” “[yourpath]\Epic Games\ARKDevKit\ModTools\Output\Ultra-Realism”
“previewfile” “[yourpath]\Epic Games\ARKDevKit\ModTools\Output\Ultra-Realism\preview.jpg”
“visibility” “2”
“title” “Test-Dev Ultra-Realism: Total Conversion”
“changenote” “Test release 201.6(5)”
“publishedfileid” “xxxxxxxxx”
}
Notice that I use the same cooked folder output… I’m just uploading the changes to a different, hidden steam mod… so i can test without messing up my last good published version to the main steam mod I use.
Hope this helps.