Quick Note: How to manually override the Steam PublishedFileID for your Map/Mod

So, something here is wrong, as soon as i edit that file with a normal text editor, the dev kit creates a clean one
if i edit it with EG scite i have shitloads of “NULL” symbols between each letter and editing the file still causes the creation of a clean one
well i cant update my mod now at all

even manual upload with steamcmd doesnt work for “some” reason
https://goo.gl/fgoUU5