Just a quick LOD question here (I’m not on my Unreal Engine computer at the moment so I can’t test it).
I have a model in 3ds max with thousands of meshes/polys in it and I want to start setting up a LOD system in UE4 so it doesn’t kill the FPS.
Now I don’t want to go into each mesh/poly and setup a LOD and then have to group them (like off the youtube tutorial) because this will take ages.
Is it possible to run the “Batch ProOptimize” plugin in 3ds max which spits out a different .max file each optimization level and then export each one of those .max files as an .fbx and import them into UE4 as the Import LOD Level option?
Sorry if that doesn’t make sense, just writing this on the go
Please let me know if something I’ve typed doesn’t read right or is confusing!