#13 Stored Camera Positions
Did you know you can store camera positions in your viewport and quickly switch between them using keyboard shortcuts?
This is a tip which I think is probably most useful to environment artists. It allows you to in-editor bookmark multiple camera locations in your level and then quickly switch between them. Allowing you to view your scene from set different angles without needing to spend time moving your camera around.
A less obvious use is when optimising/measuring performance. You can set up specific locations/angles in your levels to measure stats from (Stat FPS, Stat Unit etc). Then after say a week of development, you can go back to the exact same location and measure the stats again. In theory, because the location is the same the stats should be the same/similar. This can be great to help catch new issues affecting performance, such as assets added without LODS, new expensive post-process materials/effects, etc
See more about how to use the camera bookmark system in my links below:
- See how (80-sec)
- Read how in my short Blog Post
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