Quick Dev Tips #10 Subcategories - (Fast bite-sized UE4 / UE5 Tips & Tricks)

#10 Subcategories

You probably knew about adding variables/functions to Categories, but did you know that you can also then add them to subcategories?

I’ve found this useful when working on bigger mechanics which have a large number of variables. It means in one actor you can split functionality into more relevant groups, allowing you to find things you are after more quickly. See more about how it works in my links below:

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