#10 Subcategories
You probably knew about adding variables/functions to Categories, but did you know that you can also then add them to subcategories?
I’ve found this useful when working on bigger mechanics which have a large number of variables. It means in one actor you can split functionality into more relevant groups, allowing you to find things you are after more quickly. See more about how it works in my links below:
- See how (2-min) Youtube Video
- Read how in my short Blog Post
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Also, if you have a quick Unreal Engine tip/trick that you like to use that I haven’t mentioned, then let me know here HERE and I’ll add it to my list of videos to make!