Quick Contracts

Quick Contract #6 [TABLE=“class: grid”]

**Seeking Blueprints or C++ Guru: Open **
Payment: $75.00 USD

COPilot Player Controller Blueprints Or C++Plugin

Copilot Mode: 1 Game, Multiple Controller Mappings:

Copilot Mode popularized by the XBox, allows two players to share the same controller. I can see the copilot mode control scheme being useful in many game genres, transforming them into instant co-operative multiplayer experience.

Desired Features:

  • Support two or more (2+) Player Controller sharing.
  • Local and Remote Multiplayer *Team *Copilots Support

Quick Contract #1

[TABLE=“class: grid”]

**Seeking 3D Artist: [SIZE=6]**Closed
Payment: $150.00 USD

PBR Dragon Armour Plating for UE4 Mannequin** (Full Set)**

We all know and love the UE4 Mannequin. I want to outfit him with some Prototype Dragon Armor Plating. Plates to be attach with Bones/Sockets or as Mesh Components. The more granular the plate pieces are, the better.

Desired Features:

  • PBR Material

  • Customization

    • Adjustable Color, Emissive,

    • Metalic, Specular Parameters

Quick Contract #3
[TABLE=“class: grid”]

Seeking 3D Artist: Closed
[SIZE=20px](evolved into EyeManga3D, retail $14.99)
Payment: $75.00 USD

Functional 3D Photo-realistic Anime Eyes (Left, Right, Center) Asset


		A set of Functional 3D Photo-realistic Anime Eyes to replace UMP Chibi's Eye Texture. Attached/Detached, Adjustable, and Rotated at run-time. Anime Eye Set should consist of a Left, Right, and Center Eye (ie Cyclops) shaped Eyes.


Desired Features:

  • PBR Materials (Material Layers acceptable)

  • Customization

    • Adjustable Color, Size, Shape: Retina*, Iris, Brows, and Lids*

  • Animation

    • Adjustable Rotation of Eye (Follow Object)

    • Animated Eye Brows (Spline?) & Lids w/Lashes:Blinking, Emotional Expression. Facial Animation Support a Plus!

    • http://www.animeoutline.com/wp-content/uploads/2012/11/anime-eyes-examples.jpg

Became this

EyeManga3D - Introduction Playlist:1, 2, 3, 4, 5, 6, 7
EyeManga3D - Blueprints-based Dynamic Character Eye System](In Your Face! - Game Development - Epic Developer Community Forums)

		Inspired by Robot Chicken, Zelda, Anime/Manga, and the desire for other than stiff-eyeballed Characters in games.

		Instantly Add Dynamic Eyes to your Game Characters! 			
  • 100% Blueprints-based for simple integration and modification.

  • 2D Animation Support using Flipbook Animation

  • Use with Existing Characters, simply add EM3D Accessories as Child Actor components for Instant Eyes

  • 3D Eyeball Support w/ Masking - Add dynamic Eyes to your Characters without direct modifications to the Mesh.

  • Flexible Eye Tracking System for Manual/Automated control

  • Fully Customizable PBR Materials. Create unimaginable Eye Designs mixing Anime with Photo-realism.

  • Extendible Modular Eye Parts

  • Front-end: (In-game) UMG Editor (‘Decoupled Logic’, All Logic located in separate BP Actor)

    • Save/Load Presets and Individual Character Eye Profiles

  • Back-end: Eye Animation Control Functions, Material Instance Parameter Adjustments, Array Data-fill

  • 2D Mouth - Modular with Flipbook Animation Support.

  • Look Alive Compatible.

Quick Contract #4 [TABLE=“class: grid”]

Seeking Blueprints + BP Networking Guru: Closed
Payment: $200.00 USD

Multiplayer World & Entity Construction Framework

		A Framework to support Real-time Collaborative World Building and Assembly of Modular Entities.

**Desired Features: **

		Spawn Actors/Components/Asset Objects, User/Group Control Assignment, Attach Components, Orientate Actor/Asset Object, Apply Materials to Mesh Objects, Save/Load.

Quick Contract #2
[TABLE=“class: grid”]

Seeking Material FX/Particle FX Artist: Closed
Payment: $30.00 USD

**Pixels Movie Cube Disintegration Particle Effect **

		The Bloxelizer's has the power to disintegrate Entities into primitive geometric particles. Seeking a material that mimics the visual effect of the pixels movie disintegration cube.

Desired Features:

  • PBR Material

  • Customization

  • Adjustable Color, Emissive,
    Specular Parameters

  • High Performance

Shouldn’t this be posted in job offerings section instead?

EDIT: Nvm, I see the purpose of this now.

Quick Contract #5 [TABLE=“class: grid”]

Seeking Blueprints Guru: Closed
Payment: $50.00 USD

Blueprints-based Behavior Tree Nodes


		Inspired by my previous work on [B.R.A.I.N.S.](https://forums.epicgames.com/udk/udk-development/udk-programming-and-unrealscript/280261-b-r-a-i-n-s-behavior-tree-ai-plugin-powered-by-kismet?943969-B-R-A-I-N-S-Behavior-Tree-AI-Plugin-powered-by-Kismet=), I've been pondering over a Blueprints Design using Behavior Trees Composite Nodes {Selectors, Sequencer, Parallel, and Decorators} internally for Logic.

		I believe with *BT-Oriented* Methodology, a Game's Applications, Subsystems, Algorithms, Functions can be designed with Behaviors at the lowest level.

Desired Features:

  • Composites: Selectors, Sequencer, Parallel
  • Decorators

Quick Contract #7 [TABLE=“class: grid”]

**[SIZE=48px]**Material Artist: Closed[/SIZE]
Payment: $25.00 USD

Procedural Exotic Stones Material


		Mundandrite, Labradorite + Chrondrite Hybrid Stone Material.

		Unique Stone/Gem/Mineral

		UE4 Material (No Substance)

Desired Features:

  • Procedural Noise Generation (optional) [Example: 1, 2]

Quick Contract #8 [TABLE=“class: grid”]

Seeking Blueprints Guru: Closed
Payment: $75.00 USD

Blueprints-based JSON parser


		JSON (JavaScript Object Notation) is a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate. It's an ideal data format serialization and marshalling object data for transmission over a network, and storing remotely (database) or locally (Save Game Object Strings).

Desired Features:

  • Encode/Decode JSON.
  • 100% Blueprints-based