Copilot Mode popularized by the XBox, allows two players to share the same controller. I can see the copilot mode control scheme being useful in many game genres, transforming them into instant co-operative multiplayer experience.
Desired Features:
Support two or more (2+) Player Controller sharing.
Local and Remote Multiplayer *Team *Copilots Support
We all know and love the UE4 Mannequin. I want to outfit him with some Prototype Dragon Armor Plating. Plates to be attach with Bones/Sockets or as Mesh Components. The more granular the plate pieces are, the better.
A set of Functional 3D Photo-realistic Anime Eyes to replace UMP Chibi's Eye Texture. Attached/Detached, Adjustable, and Rotated at run-time. Anime Eye Set should consist of a Left, Right, and Center Eye (ie Cyclops) shaped Eyes.
Inspired by Robot Chicken, Zelda, Anime/Manga, and the desire for other than stiff-eyeballed Characters in games.
Instantly Add Dynamic Eyes to your Game Characters!
100% Blueprints-based for simple integration and modification.
2D Animation Support using Flipbook Animation
Use with Existing Characters, simply add EM3D Accessories as Child Actor components for Instant Eyes
3D Eyeball Support w/ Masking - Add dynamic Eyes to your Characters without direct modifications to the Mesh.
Flexible Eye Tracking System for Manual/Automated control
Seeking Material FX/Particle FX Artist: Closed Payment: $30.00 USD
**Pixels Movie Cube Disintegration Particle Effect ** Details
The Bloxelizer's has the power to disintegrate Entities into primitive geometric particles. Seeking a material that mimics the visual effect of the pixels movie disintegration cube.
Inspired by my previous work on [B.R.A.I.N.S.](https://forums.epicgames.com/udk/udk-development/udk-programming-and-unrealscript/280261-b-r-a-i-n-s-behavior-tree-ai-plugin-powered-by-kismet?943969-B-R-A-I-N-S-Behavior-Tree-AI-Plugin-powered-by-Kismet=), I've been pondering over a Blueprints Design using Behavior Trees Composite Nodes {Selectors, Sequencer, Parallel, and Decorators} internally for Logic.
I believe with *BT-Oriented* Methodology, a Game's Applications, Subsystems, Algorithms, Functions can be designed with Behaviors at the lowest level.
JSON (JavaScript Object Notation) is a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate. It's an ideal data format serialization and marshalling object data for transmission over a network, and storing remotely (database) or locally (Save Game Object Strings).