Quick blueprint graph clean-up question with binded events

So just doing some simple UI practice before I spool up on a new project and going through some basic UMG tutorials, ran into this kerfuffle.

Lets say I have a button widget that has an event dispatcher, and clicking the button calls the event dispatcher.

https://forums.unrealengine.com/filedata/fetch?filedataid=172403&type=thumb

Now in some other widget, I am binding this event

https://forums.unrealengine.com/filedata/fetch?filedataid=172404&type=thumb

However the point of where this “ButtonIsCalled” custom event is could be anywhere in the graph depending on how deep I am when I make this bind call. Is there anyway to sort of… lets call it “promote to variable” on the event pin so I can have “ButtonIsCalled” cleanly off somewhere else in the graph, or do I have to have a direct pin between the custom event and the bind event?

That worked nicely. Cheers

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