quick blendspace question

So I am working on a blend that only has to deal with a dragon going from hover/mainflight/glide and a right/left animation. I for the most part have it working however when I let go of the controller or keyboard commands X axis or A and D it stays in the turning blend position. I think it has to do with the way I have the event graph setup seen here: http://imgur.com/a/d8NXd Any suggestions. Also here’s a quick screen of the blendspace I am using. I added more main and glide points to try and throw it back to to the non turning animations seen here http://imgur.com/a/BemqE but too no avail