I decided to try a quick scene workflow to see what I can do in unreal instead of v-ray. It took about 8 hours from the modeling to the final rendering. I think we can make very atmospheric scenes with unreal really quickly.
I’ve tried to make the Chai Ballande, a wine storehouse situated in France. Reference picture :
The setup couldn’t be more basic :
-single sided geometry (basically 2 walls and 1 roof)
-only a skylight set to stationary
-Ultra dynamic sky set to overcast/cloudy
-heavy exponential height fog
-The orange LEDS are made from simple emissive material.
-2d plane trees
-water plane with ssr and surface perpixel enabled
-world displacement for the terrain
-vertex painting for the concrete
-print screen to take the shots at a resolution of 9244x5200 (downsampled in photoshop to 1280x720)
Light build time = 8 mins