Quick and dirty way to trigger Trigger Volumes in VR

You’re welcome,

Firing specific logic on the overlap events is a sane idea. (I can imagine a system where the overlap trigger has an array of actors/widgets placed in the level that it sends commands to when overlapped)

But a more ‘hands off’ approach would be the distance idea. I threw together this BP which constantly checks how far you are away and shows/hides accordingly.

Also, come to think of it - you wouldn’t need a ‘BoxCollision’ component any more since all you are comparing against is a point in space. Happy to chat more if you are trying to go with a different approach.

Cheers

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