Im wondering if there is a way to queue up triggered events so that they do not overlap. currently I have a trigger box which plays a sound and displays a graphic when the player crosses its path. works a treat unless you cross another one before its finished as then the second sound is played over the original and the new graphic is displayed. I would like to find a way to queue the events up so that they play after each other rather than over each other. I thought of loading the variables into arrays and cycle through them but Im also aware that you cannot loop through an array and add to it at the same time.
anyone else have any ideas on how to do this?