hello i have some questions towards metahuman and customization
1 - will be possible to export meta humans in parts/pieces?? i means, i want to make a custom system inside my game then i will have mutiple bodies and parts to be assembled, then gonna be possible to export only part of the meshes like just head, tortso, legs, feet, hands, hairs or aways i must export the full character assembled or can even export only stuffs like outftis or hair to assemble on the “naked character”?
2 - we will be able to export the morphs from metahuman to be used in unreal in characters customization or aways will be only customizable on the site and export the result because this is a issue which CC from reallusion also have , you have many morphs but all to be used in the program you can’t export any morph to be usable inside unreal, on that i feel which programs like daz are better than metahuman because in daz you can export morphs too not just the character.
3 - i know this is a little more controversal question but for me and some others creators is a important, because in the same way i want to create "more family friendly games i also do plans to create more mature games like GTA, or cyberpunk 2099 or connan exiles or like those ones
or for vr industry too and those stuffs where you do have some "sex scenes"s then i’m asking if metahuman will give some sort of “support for this” i means being able to export a full naked character(without painted underwear) or all the bodies are obligatory "family friendly, in case of naked if it can support “extra stuffs” like “gens” , because for exemle far the only one again i know give this sort of "support is DAZ, they have fully naked characters and “gens”(i means genitalia) for both male and female, making it a good option for more mature games with some sex, then it also will be possible for metahuman, or maybe epic don’t allow this type of content?
4 skins details being able to export in a way where you can configure it inside unreal like a extra texture instead of being direct applied in the main texture, like a skin material will have multiple textures not only for things like normal map or AO, roughness but also for stuffs like scars, age wrinkles and those stuffs and you can "control it inside unreal in the material making the skin more customizable???