Hello everyone! So i am working with Save Game stuff, and i am having no problem with saving and loading a variable. But there is something that i can’t figure out and maybe there is no answer.
The SaveGame stores a series of variables that you have to input, for example, if you have your player’s HP you have to create a variable in the SaveGame that is “Player’s HP Data”. Does this mean that for each variable i want to store i have to create also a variable inside the SaveGame blueprint? I have searched for other posibilities but can’t seem to find anything that works well with multiple variables.
Yes you have to add all the variables you need to save.
If you have a set of multiple variables you cane make a structure.
For example player_data with health, level, points, inventory…
Level_data whit all the status or progression…
These structures comes really handy when you need to work whit that data… Game_instance, player_state, etc…
Hope it helps
[EDIT] you can also modify your data structure without have to modify your save game class
So i ended using multiple structures and stuff. The only problem is that it takes some time to set up, but i guess in the long run is worth it. Thank you guys!