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questions using the default puzzle blueprint as an example

hello. hopefully a simple question.

i understand when you click on the box, it calls a function on the owning grid. the owning grid is accessible since it is assigned to the box when it is spawned. while doing operations in the owning grid event graph, is it possible to access variables, etc on the box that called it (and only that box).

thanks.

~andrew

function, not event

i spent three days trying casting and binding and pushing all into an array (which worked but wasn’t ideal).

functions have output variables available (events don’t). that’s all i was looking for and works like a charm.