Hello Unreal world,
So I’m attempting my first Archviz level because I think it’s a good starting point leading into environmental design for games. Just started and already ran into a snag. After the snag is fixed, I have a few follow up questions.
Background: I’m knowledgeable with 3dsmax as I have been using it for about 7 years. I have pumped out many a arch render using mental ray (not a fan of V-ray) and now want to take it to a completely new level by utilizing UE4.
Problem: I usually model with boxes for walls and then extrude the edges etc until I have a wall system, then build interior walls, UVW Map, apply mat, done. This seems wasteful in UE4 because I want to keep poly’s low. So I modeled this interior using planes. I know planes are only visible from one side, that’s fine. All worked out great and loaded it up, set up, lined up, beautiful. I build the lighting and it’s like the floor and ceiling do not exist. So I copy and pasted the floor and ceiling, rotated them 180 and now they block the light. Is there a way to set the poly’s to 2 sided (although I thought I have it checked). What am I doing wrong?
Follow ups: I hate unwrapping. Everyone does. But I did it. I unwrapped all the walls and then created another unwrap and just did a standard flat mapping and moved that unwrap to channel 2. That’s it. Proper or wrong?
Second, I see people fuss with their light ini file. Why? Should I?
Third, I’m using the default scene with a sky sphere, fog, and sunlight. Should I delete all those? Maybe a different kind of light?
Lastly, can I be pointed to a place that helps me set all the settings right? I’ve never done this.
Thank you in advance! Here’s what I’m working on…