I apologize if I posted on the wrong board, but hopefully not. It’s about Epic Online Services (EOS).
So, I looked up on the new EOS, and while I get the gist of it, I looked back at my UE4 project and based on my technical requirements for the project, I still have some question about EOS I didn’t found on the docs:
- Is it necessary to implement the SDK for purely offline single player games that has achievements? I want my game to be Epic Games Store exclusive for Windows PC builds, and I still have long way to go for it, so EGS upcoming features or the game submission to Epic can wait.
- Can I deploy my game in other platform (consoles) outside of EGS without including the EOS integration?