Questions regarding creating a UGC Map Editor.

Hello!

I am working on a project which requires a Map Editor for the community to use to create new maps for the game. Our project contains sensitive assets so my idea was to create a separate project that had dummy variants of our map assets and when loading in the pakfiles in the real game the dummy variants would be replaced by our real assets.

My worry with this process is that the map editor would need to create a cooked pak file to be able to be mounted in the game but the cooking prevents the “Replace Dummy Assets” step since it’s read only(if i understood it correctly).

Is my worry correct? Is there a better way to go around creating a map editor without exposing assets to the public?

Thanks in advance,
Wippies.