Hi. Something’s been bugging me for a while and I just want to know something, because the uncertainty is killing me.
Lets say that I have a blueprint that is setting the relative rotation or transform of a particular “static mesh component” every tick. Would it be wise do a branch and check to see if the static mesh rotation (or transform) has changed since the last tick, or is it perfectly acceptable to let the blueprint continually update the rotation (or transform) every tick forever, even if it hasn’t changed at all? Is there a performance penalty for constantly updating relative rotation (or transform), or is it exactly the same as simply checking the rotation of the current tick against the rotation of the last tick?
Picture to illustrate:
I was going to ask something else too but I can’t remember.