Without going into too much detail to spare everybody some time here, I just have a couple of questions.
I am currently working with assets and theme, along with some environment.
When I gather everything I need, I want to start planning out a giant map for my game.
I want it to be very “metroid prime” like.
Just one giant world, with small corridors and arenas inside it.
The entire game is focused in the world and is mainly linear (with a lot of back travel) (even sort of like half-life 2 levels)
My general questions are:
- Is it possible to create an entire world map in the unreal engine?
- when it comes to load times and optimization, can you single out different portions of maps? (for instance, a lot of rooms in metroid prime are cleverly loaded behind a door before you can enter, with the load times being masked by the doors animation and a small wait time)
- Before adding in serious LOD and other designs into textures and meshes, can you prototype an entire map out and add notes at certain locations for artists and programmers to read?
My general idea is, before I start adding in programming and blueprints, I want to create an entire realm where the gameplay happens, (keep in mind its a singleplayer only game), Do you think this is possible?
Or is there a smarter way to go about doing things?
*also, scale, what would you reccomend I look at and read for scaling? I’ve messed around in many level editors, and I feel comfortable with level design in Unreal Engine.
I appreciate all feedback and ideas!