Ok I saw a lot of concern with the Physics part of the thread but I wasn’t sure if much of an issue that was. Thanks for clearing that up for me.
Your method was definitely a lot easier with the Complex Collision I had to use the “End” key instead of “Home” but otherwise a majority of the meshes stuck pretty perfectly to the landscape.
One of the last things I was struggling with was the Landscape Splines. Currently, I’m pulling data from OpenStreetMap and separating the Roads and Buildings (As you recommended earlier) in QGIS. I would then convert the .shp files I get from QGIS into .OSM files through JOSM. Finally, I dropped the files into Unreal which gives me the Buildings and Roads as Static Meshes. Is there any way I could convert the Static Meshes to Splines? Or, should I use the same strategy with the buildings?
I’ve found a plugin called TerraForm (LINK) which actually imports GIS road data as splines, but that takes data from a different site, not OpenStreetMap (I know it lists OSM data as an importable input but I haven’t figured out how to make it work just yet). Is there any way to accomplish this without using the plugin?